Re walking
Re

Re wants to generate quests for your city.

ELISAVA — Master in Human Interaction and AI, 2026

The city as an
open world game

In a world of AI that steals intentionality and attention,(re)Route gives you permission to be present.

DESIGNED BY LYLA HUANG · PORTFOLIO @ LYLAHUANG.COM DESIGNED BY LYLA HUANG · PORTFOLIO @ LYLAHUANG.COM DESIGNED BY LYLA HUANG · PORTFOLIO @ LYLAHUANG.COM DESIGNED BY LYLA HUANG · PORTFOLIO @ LYLAHUANG.COM DESIGNED BY LYLA HUANG · PORTFOLIO @ LYLAHUANG.COM DESIGNED BY LYLA HUANG · PORTFOLIO @ LYLAHUANG.COM DESIGNED BY LYLA HUANG · PORTFOLIO @ LYLAHUANG.COM DESIGNED BY LYLA HUANG · PORTFOLIO @ LYLAHUANG.COM

How it works

01 Quest Pick a quest from your deck. Each one is shaped by where you are, the weather, and what you've noticed before.
02 Walk A compass points the way. No turn-by-turn. No polyline. Look up, not down.
03 Play Photograph finds, visit hidden spots, or drift in a direction you'd never choose.
04 Log Your walks, your snaps, your taste profile. A memory archive of who you've become as a walker.

In action

Role of AI

The LLM isn't here to optimise your life. It's here to add a little "friction".

It generates three quest types: SNAP what catches your eye, VISIT places you'd walk right past, or WANDER with nothing but a vibe.

What's different?

Made with AI, designed for humans.

Look up,
not down

Compass, not directions. Watch, not phone. The screen gets out of the way.

Never the same walk twice

Live events, daily quests, personalised picks. The city stays fresh.

Your city knows you back

Taste memory learns what you notice. Walk anywhere new and it already knows what to show you.

Business model

Free at home. Pay when you travel.

Free tier
Home city

Full quest library, community quests, taste memory, LOG.

Paid tier
New city unlock

One-time purchase per city. Unlocks personalised quests powered by your existing taste profile.

B2B layer
Sponsored quests + city licensing

Small local businesses woven into quests. Tourism boards pay annual licence fee for city-wide integration.

Re

An ELISAVA, Masters in Human Interaction & AI (2026)
Project by Lyla Huang.