What's built, what's in progress, and what's next. Updated April 29, 2026.
Home screen, quest deck, walk mode with compass ring, wander direction, map camera. Phases 1-5 complete.
Camera capture, AI validation (Gemini vision), upload queue, classified themes for collection badges.
Three quest types (wander, collect, visit). Curated library, LLM-generated local quests, live events, chat game master.
Collection quests with detection themes, ambient SNAP classification, progress tracking, verification badges.
Community snap map with publish/unpublish, bookmarks, and browse. MAP tab in the app.
Phase A + B: taste profile tables, cron updates, tailored quest card, FOR YOU label.
Walk history, snap gallery, QUESTS / BADGES / PROFILE sub-tabs. Quest log and badge system with celebration overlay.
One community-wide quest per day with accept, complete, and public feed of snaps.
Collection badges, quest completion badges, streak badges. Celebration overlay on earn.
Shareable public links for collection quest photo maps via token URLs.
Editable taste notes, taste profile display, walk stats.
Push token registration, preferences, activity log, 5 cron nudge types (streak, comeback, weather, event, quest reminder).
Backend fully built (registration, preferences, 5 cron nudge types). Frontend blocked by Apple Developer Program enrollment -- cannot send push notifications without it.
User-friendly error categories instead of generic "something went wrong" toasts.
Automatic progress check-in when user walks near a quest location.
Map pins appear gradually as user walks closer, rewarding exploration.
Compass ring subtly pulls toward the nearest undiscovered point of interest.
Show curated review excerpts when viewing a POI's detail sheet.
Compass ring on wrist. Haptic nudges for nearby POIs. Walk without pulling out your phone.
Daily quest preview, streak counter, and quick-start walk from the home screen.